Draft — to be reviewed before public launch
Privacy
Escape Together is in an early test version. This page says, in plain words, what the game stores and why. We collect as little as we can.
No accounts yet
You play as a guest with a nickname only. There is no sign-up, no password and no email address. Pick any nickname — it does not need to be your real name.
What is stored in your browser
- Your nickname (in
localStorage), so you do not have to type it again next time. - A reconnect token for the room you are in (in
sessionStorage), so you can rejoin the same room if your connection drops or you reload the page. It is deleted when you close the tab. - Sound settings such as volume and mute (in
localStorage). - Your Daily Mystery streak (in
localStorage, keyet-daily-streak): only the days you opened the daily case, on this device.
You can delete all of this at any time by clearing this site’s data in your browser settings.
What the game server keeps
While you play, the game server keeps the room’s state in memory: the players’ nicknames, the puzzle progress, the items you found and the room chat. It is not written to a database. When the room ends or the server restarts, it is gone.
Like every website, the server sees your IP address while you are connected. It is used for the connection and short-term abuse protection (rate limits) only, and is not stored.
Feedback you send
You can send a bug report, an idea or a room rating from inside the game. This is saved so the developer can read it: the type (bug, idea or rating), your message, the star rating, the room and the page you sent it from. Your nickname is not attached. Please do not write personal details in your message.
Analytics and error reports
Two optional services may be switched on during testing. They are only active once the developer configures them — without that, their code is not even loaded.
- PostHog (analytics, EU servers): page views, clicks on buttons and links, and basic technical info (browser, device type, screen size, approximate country). It sets an anonymous random ID in your browser to count visits. It is used to see which parts of the game people enjoy or get stuck on — never to build an advertising profile.
- Sentry (error tracking): when something crashes, it sends the error message, where in the code it happened, the page address and your browser / operating system, so bugs can be fixed.
We do not sell data, show ads, or share data with anyone else.
Children
The game is meant to be family-friendly. Because there are no accounts, we do not knowingly collect personal information from anyone, including children.
Contact
Questions about privacy, or want something deleted? Contact via the website.
Escape Together — a game by Mher Ghalumyan. Last updated: November 2026 (Step 1 test version).